Game Play
The objective of this game is to get kids to associate words from the dictionary to the given pictures. The child is learning to take care of the puppy through action word association. To begin with the child is given one puppy to take care of, he or she must place the proper action word over the correct picture appearing over the puppy. They are given three action words, feed, bath and brush. One of those pictures will appear over the puppy's head and the child must select the correct word and click and drag it over the puppy's head. After the child has properly matched each word with the picture the puppy grows to the next size and another puppy is placed in the fenced area and another word is added. Then the player is back repeating those actions until they max out at three puppies and five action words from the dictionary. This is the total game play. When the player has successfully cared for the puppies the are given a Puppy Care Giver badge which they can print out. pbskid.org/superwhy/#game/puppydaycare
First Thought
While playing this game, I understood the concept of the game but over a time period it became boring, because it was very repetitive and each round had no progressional challenge for the player. I even let my six year old, play the game. This was his reply, "Mama, you got to be kidden me, this is boring, and I already know this stuff." Moving on. Understand this, this is the comedian of the family.
Final Review
I give this game a 6, although the concept is good, there is no challenge for the growing mind. It lacks the ability to stimulate a child's mind to progress further.
Visuals: The graphics are pretty much primary. It is competing against more dynamic graphics, today.
Learning: The learning curve is very limited, seeing there are more words in the dictionary.
Controls: The user interface is self-explanatory, Just click on it and drag it to the desired location.
Score: You will receive a badge at the end of a successful round of play
Audio: Nothing catchy, repetitive sound.
Overall Game Play: It was boring to me and my six year old. There was no depth.
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